Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Saturday, 4 May 2013

Turnaround for Hand in!

Here's the model i made ages ago for 3D Dancing Nina that never got made, but i will be handing in this beauty as part of my finishing competence:

Sunday, 9 December 2012

Semester 1 Summary: Modelling Nina

It's Chriiiistmas! And I'm just sticking up a round up of everything i've accomplished this Semester. This model happened way back in Summer, and as you all know is no longer being used for anything so she remains naked and at a fairly rough stage (ears and hair are undefined and inner mouth is missing) but still I'd like to show her off because she's been a big influence on my current 2D Nina, and i refer back to her constantly when i'm animating.

These were her original reference images


 While modelling her i referred back to Giacometti's sculptures. His work was a major influence at our design stage as well. If i were to try out sculpting this model in Zbrush in the future I'd be going for this hand made, rough, clay-like texture.
  I made my own plasticine models inspired by these sculptures http://dancingnina.blogspot.co.uk/2012/04/some-reference-models-i-made.html and uploaded a texture library last semester, http://dancingnina.blogspot.co.uk/2012/04/texture-library.html which was a hint to the way Nina's dress would have moved had we ever made the film in 3D. The fact that Nina's legs will now be connected by a maxi-length dress in my animation is down to Giacometti's influence as well:

I also used and continue to use knowledge gained from lifedrawing and and observational drawing when modelling.
 A full view of very tall Nina, with a clean Outliner.




Monday, 20 August 2012

Rough Nina Model: Complete

Gurl, look at that body.

 (smoothed)
 (un-smoothed)
(smoothed)

Nina Rough model: Nearly Done

 -Shaping the pelvis
 -Making the leg from a cylinder
 - Shaping the butt
 - Making the foot from a cube
 -Adding topology on the foot (our design doesn't have toes)
 -Extruding the shoulder from the torso
 -Shaping the arm from a cylinder
 -Making the base for the hand from a cube
 -Creating a finger separately from a cylinder, duplicating and attaching
 - Shaping the thumb from half of another duplicated finger, I extruded out from the hand to make the thumb knuckle first
 -Positioning the arm for rigging with hand attached and snapping to the shoulder
 - Extruding the boob
- Boob

Wednesday, 15 August 2012

Rough Nina model update

I've been working on a rough model of Nina so that Jo can begin experimenting with rigs, I'm afraid i may have gotten slightly carried away with the detail to the head but in my mind it made sense to make the topology sound so that the same (but higher res.) model could potentially be used as our final.
-I started with a rectangular prism and shaped it from the side as closely as possible to the reference.
 -shaping from the front
 -blocking in the torso using a cylinder, suggesting rib cage
 -The eye seemed like too much detail at this stage but i figured Jo might like to try rigging the eyes. I built it using the space left from building the eye socket so that the shape already fit the curve of her head.
 - adding edge loops
 - extruding some hair detail and nose
-completing the low poly mouth